Proceedings of the the 15th International Conference on Interaction Design and Children 2016
DOI: 10.1145/2930674.2930705
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Learning through Participatory Design

Abstract: Children and teens have valuable insights to offer in the design of sociotechnical learning tools and environments. Prior work has identified a range of participatory design (PD) techniques that have been used successfully to engage youth of various ages in the design process. Less understood is how youth experience and learn from their engagement in specific PD techniques. Although recent work has begun to address this understudied area, it has focused primarily on children, not adolescents. In the current st… Show more

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Cited by 19 publications
(11 citation statements)
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“…Most aligned with our current work, Druin and related KidsTeam researchers work from the concept of cooperative inquiry, in which children and teens are considered design partners and their expertise as youth is highly valued [24,25,42,77]. Teens can be a particularly challenging stakeholder group, as explored in prior work [3,5,31,67]. Teenagers are particularly aware of the power dynamics at play and thus may be more hesitant to express certain views, particularly in the presence of supervisory fgures [67].…”
Section: Value Sensitive and Participatory Design For Learningmentioning
confidence: 67%
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“…Most aligned with our current work, Druin and related KidsTeam researchers work from the concept of cooperative inquiry, in which children and teens are considered design partners and their expertise as youth is highly valued [24,25,42,77]. Teens can be a particularly challenging stakeholder group, as explored in prior work [3,5,31,67]. Teenagers are particularly aware of the power dynamics at play and thus may be more hesitant to express certain views, particularly in the presence of supervisory fgures [67].…”
Section: Value Sensitive and Participatory Design For Learningmentioning
confidence: 67%
“…Although they are a fairly new learning technology, digital badges have been used in a variety of diferent educational settings and with diferent age groups, ranging from elementary school classrooms to university courses and even professional development contexts [1,2,5,10,26,27,35,63,67,70]. Badges have also been part of discussions around gamifcation in education [54].…”
Section: Related Work Digital Badges and Badge Systemsmentioning
confidence: 99%
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