1998
DOI: 10.3233/icg-1998-21204
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Learning to Play Chess Selectively by Acquiring Move Patterns

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Cited by 5 publications
(4 citation statements)
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“…Existing studies have explored artificial learning with an emphasis on human learning techniques (see [14] for a summary), including the use of pattern based knowledge systems, such as [15], [16]. In these papers a system of patterns is used that is described as a hierarchical system, however it is used simply to define generalisation and specialisation of patterns which are represented independently, without re-use of constituent elements, and as such is not the kind of modular, re-usable hierarchy sought in this study.…”
Section: B Learning In Gamesmentioning
confidence: 99%
“…Existing studies have explored artificial learning with an emphasis on human learning techniques (see [14] for a summary), including the use of pattern based knowledge systems, such as [15], [16]. In these papers a system of patterns is used that is described as a hierarchical system, however it is used simply to define generalisation and specialisation of patterns which are represented independently, without re-use of constituent elements, and as such is not the kind of modular, re-usable hierarchy sought in this study.…”
Section: B Learning In Gamesmentioning
confidence: 99%
“…This approach is known in the game-playing community as plausible move generation or selective search. Finkelstein and Markovitch (1998) describe an approach for learning a selection strategy by acquiring move patterns. Their approach, which depends on a graph-based representation of states, is appropriate for games similar to chess but not for bridge.…”
Section: Resource-bounded Reasoningmentioning
confidence: 99%
“…Morph is reported to be stronger than NeuroChess, but is still rather weak. Although not an RL work, the approach of Finkelstein and Markovitch (1998) is also worth mentioning. Instead of board patterns, they generate move patterns -in RL terms, we could call them state features and state-action (or state-macro) features.…”
Section: Why Is Chess Hard To Reinforcement-learn?mentioning
confidence: 99%
“…Both approaches learn the weights of patterns by TD(λ ). Finkelstein and Markovitch (1998) modify the approach to search for state-action patterns. The difference is analogous to the difference of the value functions V (x) and Q(x,a): the latter does not need lookahead for decision making.…”
Section: Automatic Feature Constructionmentioning
confidence: 99%