2020
DOI: 10.3991/ijim.v14i02.11726
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Lens Application: Mobile Application Using Augmented Reality

Abstract: Smartphones and Mobile App are drawing closer to an acceptable learning tool, especially related to history that are viewed as a tool which control the present and build the future, and the study of history is the practical application of the Qur'an and the Sunnah, in which the stories of the sermon are frequently repeated. This paper we aim to add more entertainment and creative ways to teach history by using Augmented Reality in teaching process that will help both student to more interact and visualize the … Show more

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Cited by 10 publications
(5 citation statements)
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“…This 3D visual could make it easier for students to understand and see the details of shapes or images. The material can enter their long-term memory; this was also reinforced by Aljojo, Munshi, Zainol, Al-Amri, Al-Aqeel, Al-khaldi et al (2020) research, which states that AR media can improve the student imagination and learning process. This score was a significant value for improving student learning achievement; therefore, AR media was proven to improve learning achievement (Rohendi & Wihardi, 2020).…”
Section: The Performance Of the Students' Achievementmentioning
confidence: 81%
“…This 3D visual could make it easier for students to understand and see the details of shapes or images. The material can enter their long-term memory; this was also reinforced by Aljojo, Munshi, Zainol, Al-Amri, Al-Aqeel, Al-khaldi et al (2020) research, which states that AR media can improve the student imagination and learning process. This score was a significant value for improving student learning achievement; therefore, AR media was proven to improve learning achievement (Rohendi & Wihardi, 2020).…”
Section: The Performance Of the Students' Achievementmentioning
confidence: 81%
“…Finally, augmented reality (AR) allows digital objects to be overlayed onto the real environment allowing users to interact with them [37]. In learning, AR provides many benefits which include; enhancing fun and entertainment, [21] [44], in situ interactive visualization [4] [50] [29], and improved learning performance and motivation [21] [9] [62] [10] [8] [55]. For ROSE courseware, marker-based AR has been implemented and it has been used for the purpose of teaching students about road signs.…”
Section: Fig 2 Virtual Reality Related Learning Materials In the Romentioning
confidence: 99%
“…Learning is supported by technology and digitalization to innovative learning and involves real-world problem [3]. Several studies reviewed recent studies conducted by adapting the use of technology and digitalization during learning, this has an impact on creating an interactive learning environment and changing passive learners into active learners who are fully involved [4].…”
Section: Introductionmentioning
confidence: 99%