2019
DOI: 10.1016/j.chb.2019.05.036
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Lessons learned applying learning analytics to assess serious games

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Cited by 58 publications
(39 citation statements)
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References 26 publications
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“…A number of studies have examined knowledge acquisition with game‐based learning environments using a range of data channels such as gameplay behavior traces (eg, Alonso‐Fernández et al ., 2019; Alonso‐Fernández, Martínez‐Ortiz, Caballero, Freire, & Fernández‐Manjón, 2020; Taub et al ., 2017), facial expressions of emotions (eg, Lane & D’Mello, 2019; Taub, Sawyer, Smith, et al ., 2020), performance measures (eg, pre/posttest scores; Dever & Azevedo, 2019), self‐report measures (eg, Cloude, Taub, Lester, & Azevedo, 2019) and eye gaze (eg, Dever, Wiedbusch, & Azevedo, 2019; Gomes, Yassine, Worsley, & Blikstein, 2013; Lee, Donkers, Jarodzka, & van Merriënboer, 2019; Tsai, Huang, Hou, Hsu, & Chiou, 2016). A noteworthy study used gameplay behavior traces to model students’ self‐reported interest during game‐based learning (Sawyer, Rowe, Azevedo, & Lester, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…A number of studies have examined knowledge acquisition with game‐based learning environments using a range of data channels such as gameplay behavior traces (eg, Alonso‐Fernández et al ., 2019; Alonso‐Fernández, Martínez‐Ortiz, Caballero, Freire, & Fernández‐Manjón, 2020; Taub et al ., 2017), facial expressions of emotions (eg, Lane & D’Mello, 2019; Taub, Sawyer, Smith, et al ., 2020), performance measures (eg, pre/posttest scores; Dever & Azevedo, 2019), self‐report measures (eg, Cloude, Taub, Lester, & Azevedo, 2019) and eye gaze (eg, Dever, Wiedbusch, & Azevedo, 2019; Gomes, Yassine, Worsley, & Blikstein, 2013; Lee, Donkers, Jarodzka, & van Merriënboer, 2019; Tsai, Huang, Hou, Hsu, & Chiou, 2016). A noteworthy study used gameplay behavior traces to model students’ self‐reported interest during game‐based learning (Sawyer, Rowe, Azevedo, & Lester, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Most studies on gamification have shown positive emotions, such as pleasure, fun, and enjoyment, that establish a gameful experience ( Francisco-Aparicio et al, 2013 ). Studies have reported that players of the game enjoy games only when the settings of the game are easy ( Alonso-Fernández et al, 2019 ; Dardis, Schmierbach, Sherrick, & Luckman, 2019 ). According to Klimmt et al (2019) , if the game controls are unreliable, then it impacts negatively on the player’s enjoyment.…”
Section: Hypotheses Formulationmentioning
confidence: 99%
“…Alonso‐Fernández et al (2019) introduced three case studies to show various gameplay data collected in game‐based learning context and different ways of analysing these data to examine knowledge acquisition and improve game design. They further suggested that the analyses of gameplay data should be generalized to enhance the use of educational games in different settings.…”
Section: Literature Reviewmentioning
confidence: 99%