“…A number of studies have examined knowledge acquisition with game‐based learning environments using a range of data channels such as gameplay behavior traces (eg, Alonso‐Fernández et al ., 2019; Alonso‐Fernández, Martínez‐Ortiz, Caballero, Freire, & Fernández‐Manjón, 2020; Taub et al ., 2017), facial expressions of emotions (eg, Lane & D’Mello, 2019; Taub, Sawyer, Smith, et al ., 2020), performance measures (eg, pre/posttest scores; Dever & Azevedo, 2019), self‐report measures (eg, Cloude, Taub, Lester, & Azevedo, 2019) and eye gaze (eg, Dever, Wiedbusch, & Azevedo, 2019; Gomes, Yassine, Worsley, & Blikstein, 2013; Lee, Donkers, Jarodzka, & van Merriënboer, 2019; Tsai, Huang, Hou, Hsu, & Chiou, 2016). A noteworthy study used gameplay behavior traces to model students’ self‐reported interest during game‐based learning (Sawyer, Rowe, Azevedo, & Lester, 2018).…”