2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022
DOI: 10.1109/vr51125.2022.00031
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LevelEd SR: A Substitutional Reality Level Design Workflow

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Cited by 6 publications
(4 citation statements)
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“…An initial study [41] employed motion capture cameras to monitor real-world objects, created 3D models to match and used these to simulate virtual objects. Other studies advanced substitutional reality by incorporating smart devices to provide extra feedback to the users [58], [59] and by merging AR and VR technologies to simulate objects from the real world into a virtual environment through a software-driven mapping process [33]. Instead of creating a complete virtual world derived from the user's actual environment, one study proposed a method termed "Prop Oriented World Rotation" [34] for aligning virtual and realworld objects using predefined significant objects.…”
Section: B Physics-based Hapticsmentioning
confidence: 99%
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“…An initial study [41] employed motion capture cameras to monitor real-world objects, created 3D models to match and used these to simulate virtual objects. Other studies advanced substitutional reality by incorporating smart devices to provide extra feedback to the users [58], [59] and by merging AR and VR technologies to simulate objects from the real world into a virtual environment through a software-driven mapping process [33]. Instead of creating a complete virtual world derived from the user's actual environment, one study proposed a method termed "Prop Oriented World Rotation" [34] for aligning virtual and realworld objects using predefined significant objects.…”
Section: B Physics-based Hapticsmentioning
confidence: 99%
“…This system used ArUco tags [61], [62] printed on both sides of the physical cards to provide haptic feedback, which allowed users to manipulate the card physically. These aforementioned software-based approaches have inherent limitations, namely computational complexity [34], [60], incompatibility with moving objects [33], [41], [58], [59], [60], limited physical movement [34], and lack of generalizability to other applications [35].…”
Section: B Physics-based Hapticsmentioning
confidence: 99%
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“…Magic Leap, Inc. launched their AR headsets Magic Leap 1 and 2 in 2018 and 2022, respectively. Magic Leap 1 is primarily used as a platform for entertainment for early adopters and the development of AR applications for developers [24], while Magic Leap 2 is positioned as an enterprise-focused AR headset designed and tailored for use in professional and business settings [24]. Besides this, Apple Inc. announced its very first AR headset Apple Vision Pro with a primary focus on entertainment in June 2023 and this product is expected to be available on the market in 2024 [25].…”
Section: Introductionmentioning
confidence: 99%