Proceedings of the Digital Production Symposium on - DigiPro '12 2012
DOI: 10.1145/2370919.2370930
|View full text |Cite
|
Sign up to set email alerts
|

LibEE

Abstract: Figure 1: Multicore evaluation of part of a single frame of animation for four hero characters on a 12 core machine. Vertical axis shows concurrent nodes in flight for various parts of the character. Horizontal axis is time. Colors indicate different character components. for example orange is face, green is clothing, purple is motion system. Each block is a single node in the graph. Note that parallelism within nodes is not shown here, so the true scalability is better than it appears. * We present the motiva… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2013
2013
2020
2020

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 13 publications
(2 citation statements)
references
References 10 publications
0
2
0
Order By: Relevance
“…Despite the performance gains from evaluating multiple input poses simultaneously, we timed the approximation models evaluating inputs one at a time to demonstrate the applicability of our method for interactive applications. In Table 5, we compare the runtime of our method with Libee [Watt et al 2012], a highly optimized, multi-threaded rig evaluation engine, on four different character rigs. All of the character rigs have been optimized to evaluate as fast as possible in Libee.…”
Section: Model Speedmentioning
confidence: 99%
“…Despite the performance gains from evaluating multiple input poses simultaneously, we timed the approximation models evaluating inputs one at a time to demonstrate the applicability of our method for interactive applications. In Table 5, we compare the runtime of our method with Libee [Watt et al 2012], a highly optimized, multi-threaded rig evaluation engine, on four different character rigs. All of the character rigs have been optimized to evaluate as fast as possible in Libee.…”
Section: Model Speedmentioning
confidence: 99%
“…We compare the timing of our approximation against the original rig evaluation software for Hiccup, Valka, and Toothless. These three character rigs are designed for Libee [Watt et al 2012], a multithreaded rig evaluation engine. Character artists optimized these rigs to run as fast as possible on the engine.…”
Section: Timingmentioning
confidence: 99%