Proceedings of the 5th Nordic Conference on Human-Computer Interaction: Building Bridges 2008
DOI: 10.1145/1463160.1463174
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Abstract: There exists today a paucity of tools and devices that empower people to take control over their everyday behaviors and balance their stress levels. To overcome this deficit, we are creating a mobile service, Affective Health, where we aim to provide a holistic approach towards health by enabling users to make a connection between their daily activities and their own memories and subjective experiences. This construction is based upon values detected from certain bodily reactions that are then visualized on a … Show more

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Cited by 32 publications
(16 citation statements)
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“…Over the last decade, there has been a growing HCI interest in designing technologies that provide affective feedback. These include biofeedback systems for well-being [22,47], self-awareness, reflection [50,78], and emotion regulation [8,51], as well as mindfulness practices [10,85]. For instance, AffectAura [50] is a timeline-based interactive interface that represents affect through bubbles, allowing users to reflect on everyday emotional experiences.…”
Section: Affective Interfacesmentioning
confidence: 99%
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“…Over the last decade, there has been a growing HCI interest in designing technologies that provide affective feedback. These include biofeedback systems for well-being [22,47], self-awareness, reflection [50,78], and emotion regulation [8,51], as well as mindfulness practices [10,85]. For instance, AffectAura [50] is a timeline-based interactive interface that represents affect through bubbles, allowing users to reflect on everyday emotional experiences.…”
Section: Affective Interfacesmentioning
confidence: 99%
“…Such work aims to support increased self-awareness by providing interactive feedback mirroring physiological signals. Previous work on affective designs has focused on time-series graphs [33,103,108] and abstract visualizations [22,26,41,78,99,102] of biosignals on traditional mobile and desktop interfaces.…”
Section: Introductionmentioning
confidence: 99%
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“…Our tests were a mix of Lo-Fi testing [37], fake scenarios in a Wizard of Oz-fashion [11], testing the system on ourselves using an autobiographical design method [29], and making end-users wear the system for a limited time. While testing the system on ourselves may seem unorthodox, it was sometimes the only way we could access relevant data on users' experiences [ibid.].…”
Section: Designing and Testing Affective Healthmentioning
confidence: 99%
“…And what if providing real-time feedback would make our users even more stressed? In a Wizard of Oz study, testing two different visualizations on the mobile shown in Figure 3, we got some useful design feedback [11].…”
Section: On Track? Testing a Fake Systemmentioning
confidence: 99%