“…The overall structure that emerged consists of two dimensions (bodily experience, interactive experience), and six supporting themes (play, movement, risk, interactive-community, interactive-public, and interactive-world). While some of the themes that emerged from this study support previous research on parkour (Atkinson 2009, Gilchrist and Wheaton, 2011, Bavinton 2007, and other lifestyle sports experiences , this phenomenological analysis of parkour has uncovered significant new details regarding the varied aspects, social elements, and physical sensations of the practice. It has also revealed a broad structure of the experience and provided a delineation of the major themes not found in previous research.…”