2003
DOI: 10.1145/882262.882345
|View full text |Cite
|
Sign up to set email alerts
|

Light scattering from human hair fibers

Abstract: Light scattering from hair is normally simulated in computer graphics using Kajiya and Kay's classic phenomenological model. We have made new measurements of scattering from individual hair fibers that exhibit visually significant effects not predicted by Kajiya and Kay's model. Our measurements go beyond previous hair measurements by examining out-of-plane scattering, and together with this previous work they show a multiple specular highlight and variation in scattering with rotation about the fiber axis. We… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
161
0

Year Published

2005
2005
2020
2020

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 201 publications
(163 citation statements)
references
References 18 publications
2
161
0
Order By: Relevance
“…1) due to the challenging wide-baseline setup. Quantitative evaluation To quantitatively evaluate our method, we use the hair models by [28] and render them using the hair appearance model in [17], as shown in Fig. 9.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…1) due to the challenging wide-baseline setup. Quantitative evaluation To quantitatively evaluate our method, we use the hair models by [28] and render them using the hair appearance model in [17], as shown in Fig. 9.…”
Section: Resultsmentioning
confidence: 99%
“…For instance, omni-present occlusions and complex strand geometry preclude general surface-based smoothness priors [26] for hair reconstruction. The highly specular nature of hair [17] also violates the Lambertian surface assumption employed in most multi-view stereo methods. Consequently, many practical systems have either completely avoided hair reconstruction during facial capture (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…In 2001,Yu [71] used a 3D vector field for hairstyle modeling.They introduced a set of vector field primitives for both global and local control of hairstyles.In 2002,Chang et al [72] developed a system to model the interactions of the hair strands by applying dynamics simulation on a sparse set of guide strands.In 2003,Marschner et al [73] measured lights scattering from hair fibers and proposed a hair shading model that is more accurate than the model proposed by Kay [74].…”
Section: Hairmentioning
confidence: 99%
“…Considering highly realistic hair rendering, Marschner et al have studied the scattering properties for human hair [5]. Zinke et al have introduced a model for the local scattering effects evident in some hair types [11].…”
Section: Related Workmentioning
confidence: 99%
“…A Type3 path may include many instances of forward scattering both before and after the non-forward scattering. This non-forward scattering drops the intensity of the light along the path at least an order of magnitude [5]. Therefore, even if the path does not include any forward scattering, the final intensity of a Type3 path can only be as high as 10% of the direct illumination.…”
Section: Theoretical Frameworkmentioning
confidence: 99%