Inverse Path Tracing Roughness Emission Albedo Rendering Geometry & Target ViewsFigure 1: Our Inverse Path Tracing algorithm takes as input a 3D scene and up to several RGB images (left), and estimates material as well as the lighting parameters of the scene. The main contribution of our approach is the formulation of an end-to-end differentiable inverse Monte Carlo renderer which is utilized in a nested stochastic gradient descent optimization.
AbstractModern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for materials and illumination. We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation. We assume a coarse geometry scan, along with corresponding images and camera poses. The key contribution of this work is an accurate and simultaneous retrieval of light sources and physically based material properties (e.g., diffuse reflectance, specular reflectance, roughness, etc.) for the purpose of editing and re-rendering the scene under new conditions. To this end, we introduce a novel optimization method using a differentiable Monte Carlo renderer that computes derivatives with respect to the estimated unknown illumination and material properties. This enables joint optimization for physically correct light transport and material models using a tailored stochastic gradient descent.