2012
DOI: 10.1016/j.jtbi.2012.01.034
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Limited memory can be beneficial for the evolution of cooperation

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Cited by 29 publications
(16 citation statements)
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“…For instance in Axelrod's tournament, the dominating strategy (Tit-fortat) was not the most complex of all the proposed strategies (Axelrod, 1980). Further, research in economics also indicate that repeated games and social interactions do not always select for more complex strategies, and these results were obtained either by taking into account explicitly the costs of cognitive complexity (Binmore & Samuelson, 1992) or, more recently, in the absence of such costs (Duersch, Oechssler, & Schipper, 2014;Horv ath, Kov a rík, & Mengel, 2012;Mohlin, 2012). All this suggests that it is relevant to try to characterize the type of games species are playing in nature (or the social problems they face), in order to characterize the real demands on social cognition.…”
Section: Evolutionary Paths To Increased Cognitionmentioning
confidence: 99%
“…For instance in Axelrod's tournament, the dominating strategy (Tit-fortat) was not the most complex of all the proposed strategies (Axelrod, 1980). Further, research in economics also indicate that repeated games and social interactions do not always select for more complex strategies, and these results were obtained either by taking into account explicitly the costs of cognitive complexity (Binmore & Samuelson, 1992) or, more recently, in the absence of such costs (Duersch, Oechssler, & Schipper, 2014;Horv ath, Kov a rík, & Mengel, 2012;Mohlin, 2012). All this suggests that it is relevant to try to characterize the type of games species are playing in nature (or the social problems they face), in order to characterize the real demands on social cognition.…”
Section: Evolutionary Paths To Increased Cognitionmentioning
confidence: 99%
“…Initialization of the network with randomly assigned node properties For each iteration round, Immigration of one agent, Occupy an empty network node and accept its properties End For each agent, Interact with connected neighbors and memorize encounters End For each agent, Calculate payoffs with memory-based modifications and update the reproductive potential End For each agent, Reproduce (with newborns inheriting parental traits subject to mutation) End For each agent, Chance to die End End the interaction-related information from h last time steps (Horváth et al, 2012), which further affected the outcome of each interaction, i.e. the cost c and benefit b are multiplied by the number of cooperations from this co-player during the last h time steps, divided by h. More specifically, if an agent A interacts with agent B according to the rules and strategies specified above, then let k be the number of events during the last h time steps where B has helped A.…”
Section: Methodsmentioning
confidence: 99%
“…It also includes, although I will not discuss this in the present paper, the properties that enable groups to form and function in the first place. Here, there has been some intriguing work regarding the role of individual mnemonic shortcomings, such as forgetting and distortion, in enhancing sociality (Brown et al 2012;Fagin et al 2013) and supporting the emergence of cooperative behaviors (Horváth et al 2012).…”
Section: Mandevillian Intelligencementioning
confidence: 99%