2017
DOI: 10.1111/poms.12708
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Line Balancing in Parallel M/M/1 Lines and Loss Systems as Cooperative Games

Abstract: We consider production and service systems that consist of parallel lines of two types: (i) M/M/1 lines and (ii) lines that have no buffers (loss systems). Each line is assumed to be controlled by a dedicated supervisor. The management measures the effectiveness of the supervisors by the long run expected cost of their line. Unbalanced lines cause congestion and bottlenecks, large variation in output, unnecessary wastes and, ultimately, high operating costs. Thus, the supervisors are expected to join forces an… Show more

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Cited by 21 publications
(22 citation statements)
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“…Yu, Benjaafar, and Gerchak (2015) also examine the incentives to form coalitions in order to serve customers using pooled capacity. Anily and Haviv (2017) use cooperative game theory to study the challenge of balancing systems consisting of parallel lines. These authors identify the optimal policy to minimize the system's cost as well as the way to allocate this cost among the line supervisors to achieve cooperation.…”
Section: Cooperation In the Service Industrymentioning
confidence: 99%
“…Yu, Benjaafar, and Gerchak (2015) also examine the incentives to form coalitions in order to serve customers using pooled capacity. Anily and Haviv (2017) use cooperative game theory to study the challenge of balancing systems consisting of parallel lines. These authors identify the optimal policy to minimize the system's cost as well as the way to allocate this cost among the line supervisors to achieve cooperation.…”
Section: Cooperation In the Service Industrymentioning
confidence: 99%
“…The main idea of this model is based on the collaboration between servers to reduce the overall congestion by redistributing the total service capacity between individual servers. There is another interesting idea presented by Anily and Haviv 27 . This idea is based on controlling the customer access by dividing the total flow of access between the servers.…”
Section: Introductionmentioning
confidence: 99%
“…There is another interesting idea presented by Anily and Haviv. 27 This idea is based on controlling the customer access by dividing the total flow of access between the servers.…”
mentioning
confidence: 99%
“…Another possible technique is the reformulation of our game to another game with a non-empty core. For instance, Anily and Haviv [3] use this technique: they show that their game can be transformed to a so-called market game (see, e.g., Osborne and Rubinstein [16]). In a market game, each player is associated with a set of resources and a continuous, convex utility function, identifying the amount of profit realized for the given set of resources.…”
Section: Introductionmentioning
confidence: 99%