2013
DOI: 10.1364/oe.21.004456
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Linear stratified approach using full geometric constraints for 3D scene reconstruction and camera calibration

Abstract: This paper presents a new linear framework to obtain 3D scene reconstruction and camera calibration simultaneously from uncalibrated images using scene geometry. Our strategy uses the constraints of parallelism, coplanarity, colinearity, and orthogonality. These constraints can be obtained in general man-made scenes frequently. This approach can give more stable results with fewer images and allow us to gain the results with only linear operations. In this paper, it is shown that all the geometric constraints … Show more

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Cited by 10 publications
(7 citation statements)
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“…Thus the 3D structure is usually recovered with a scale ambiguity problem, which can never be solved from pure image information alone, regardless of how many cameras and points are used. Extra knowledge about points' positions or distances or extra restrictions is always required to fix this problem [15][16][17]. In the case of multi-camera networks calibrated with SFM, point correspondences generally have to be extracted from images in a medium or wide baseline situation, which typically leads to a very high portion of outliers [18,19].…”
Section: Measurement Science and Technologymentioning
confidence: 99%
“…Thus the 3D structure is usually recovered with a scale ambiguity problem, which can never be solved from pure image information alone, regardless of how many cameras and points are used. Extra knowledge about points' positions or distances or extra restrictions is always required to fix this problem [15][16][17]. In the case of multi-camera networks calibrated with SFM, point correspondences generally have to be extracted from images in a medium or wide baseline situation, which typically leads to a very high portion of outliers [18,19].…”
Section: Measurement Science and Technologymentioning
confidence: 99%
“…There has been an escalation in the amount of work dealing with three-dimensional (3D) reconstruction [1][2][3] , pose estimation [4][5][6] , structure-from-motion (SfM) [7,8] , and simultaneous localization and mapping (SLAM) [9,10] , such as applications in robotics, augmented/virtual reality, and self-driving. A fundamental component of these works is triangulation, which refers to recovering the 3D location from multiple two-dimensional (2D) image observations with known pose and camera parameters.…”
Section: Introductionmentioning
confidence: 99%
“…There has been an escalation in the amount of work dealing with three-dimensional (3D) reconstruction [1][2][3] , pose estimation [4][5][6] , structure-from-motion (SfM) [7,8] , and simultaneous localization and mapping (SLAM) [9,10] , such as applications in robotics, augmented/virtual reality, and self-driving. A fundamental component of these works is triangulation, which refers to recovering the 3D location from multiple two-dimensional (2D) image observations with known pose and camera parameters.…”
Section: Introductionmentioning
confidence: 99%