2007
DOI: 10.1109/tvcg.2007.70575
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Listener-based Analysis of Surface Importance for Acoustic Metrics

Abstract: Acoustic quality in room acoustics is measured by well defined quantities, like definition, which can be derived from simulated impulse response filters or measured values. These take into account the intensity and phase shift of multiple reflections due to a wave front emanating from a sound source. Definition (D50) and clarity (C50) for example correspond to the fraction of the energy received in total to the energy received in the first 50 ms at a certain listener position. Unfortunately, the impulse respon… Show more

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Cited by 5 publications
(4 citation statements)
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References 21 publications
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“…Multi‐field 2D data is visualized using a field [LFH08] or using time [YXG*10] as a third dimension. Multi‐field 3D data is visualized using glyphs and a variation in the glyph colour [SIG05] or shape [CFG*05, BvL06, JKM06, DMB*06, MDHB*07], using trajectories, vector glyphs or surfaces together with volume rendering [SYS*06, JCSB03], parallel coordinates [QCX*07] or multiple‐linked views and brushing [CFG*05, KLM*08].…”
Section: Classifications and Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Multi‐field 2D data is visualized using a field [LFH08] or using time [YXG*10] as a third dimension. Multi‐field 3D data is visualized using glyphs and a variation in the glyph colour [SIG05] or shape [CFG*05, BvL06, JKM06, DMB*06, MDHB*07], using trajectories, vector glyphs or surfaces together with volume rendering [SYS*06, JCSB03], parallel coordinates [QCX*07] or multiple‐linked views and brushing [CFG*05, KLM*08].…”
Section: Classifications and Overviewmentioning
confidence: 99%
“…We review papers that simulate sound within a room [BDM*05, LCM07b, CLT*08, BMD*08], that show how the material on room surfaces influences sound [DMB*06, MDHB*07], and present a comparative visualization of two different approaches for acoustic simulation [DBM*06].…”
Section: Physicsmentioning
confidence: 99%
“…Ray-based or Particle-based Techniques: Some of the earliest methods for geometric sound propagation are based on tracing sampled-rays [16] or sound-particles (phonons) [14,2,6,23] from a source to the listener. Recent improvements, including optimized hierarchies and exploiting ray-coherence, make it possible for ray-based and particle-based methods to handle complex, dynamic scenes on commodity hardware [39] or handle massive models [20].…”
Section: Previous Workmentioning
confidence: 99%
“…Additionally we visualized the results at a listener position using a color coded sphere which is deformed according to the direction and amount of the received energy. In [MDHB + 07] we introduced a visual analysis approach of acoustic quality at listener positions utilizing acoustic parameters (metrics) and gave an example of improvement of speech comprehensibility inside a lecture room.…”
Section: Previous Workmentioning
confidence: 99%