2016
DOI: 10.1155/2016/8742920
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Literature Survey on Stereo Vision Disparity Map Algorithms

Abstract: This paper presents a literature survey on existing disparity map algorithms. It focuses on four main stages of processing as proposed by Scharstein and Szeliski in a taxonomy and evaluation of dense two-frame stereo correspondence algorithms performed in 2002. To assist future researchers in developing their own stereo matching algorithms, a summary of the existing algorithms developed for every stage of processing is also provided. The survey also notes the implementation of previous software-based and hardw… Show more

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Cited by 202 publications
(102 citation statements)
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“…By means of this survey (Hamzah and Ibrahim, 2016), the crucial part is to develop the preliminary of disparity map which contributes to the overall performance of disparity map accuracy. The preliminary of disparity map is produced at the matching cost computation process (i.e., Step 1).…”
Section: Contributionmentioning
confidence: 99%
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“…By means of this survey (Hamzah and Ibrahim, 2016), the crucial part is to develop the preliminary of disparity map which contributes to the overall performance of disparity map accuracy. The preliminary of disparity map is produced at the matching cost computation process (i.e., Step 1).…”
Section: Contributionmentioning
confidence: 99%
“…The local method applies a small number of pixels around the pixel of interest. These methods are also referred as window-based or area-based methods (Hamzah and Ibrahim, 2016). There are several approaches related to window-based such as fixed window (Yang et al, 2014), multiple window (Hirschmuller et al, 2002) and adaptive window (Lu et al, 2008).…”
Section: Introductionmentioning
confidence: 99%
“…and meet these constraints for producing a viable embedded stereo matching system. Thorough analysis of the existing literature shows that, despite having low-error rate in the disparity computation, state-of-the-art DSPs can not support global stereo matching algorithms due to intensive computational needs [2], [3]. A viable alternative to this could be GPU-based implementations but at the expense of high cost and power-consumption for real-time designs [4].…”
Section: Introductionmentioning
confidence: 99%
“…SGM methods are therefore more affordable for dedicated hardware implementations, but still consume significant memory to store the interim cost of different aggregation paths. In contrast, local algorithms use block matching and winner-takes-all optimization to determine the disparity associated with a minimum cost function at each pixel [3]. Hence, they have lower computational complexity and memory requirements compared to global and SGM methods.…”
Section: Introductionmentioning
confidence: 99%
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