2012
DOI: 10.1109/tvcg.2012.244
|View full text |Cite
|
Sign up to set email alerts
|

Living Liquid: Design and Evaluation of an Exploratory Visualization Tool for Museum Visitors

Abstract: Interactive visualizations can allow science museum visitors to explore new worlds by seeing and interacting with scientific data. However, designing interactive visualizations for informal learning environments, such as museums, presents several challenges. First, visualizations must engage visitors on a personal level. Second, visitors often lack the background to interpret visualizations of scientific data. Third, visitors have very limited time at individual exhibits in museums. This paper examines these d… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
29
0

Year Published

2014
2014
2023
2023

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 48 publications
(29 citation statements)
references
References 24 publications
0
29
0
Order By: Relevance
“…Virtual heritage projects don't necessarily have to include 'great art' or highly dramatic Shakespeare-level experiences, a more pressing problem is how to incorporate what is known, with the mechanics required to provide both a sense of agency and thematic meaning (Paolini & Di Blas, 2014;Pujol et al, 2012). Due to their typical classroom or museum settings, participant time may be severely limited so intricate narratives may be counterproductive (Davey, 2005;Kubota & Olstad, 1991;Ma, Liao, Ma, & Frazier, 2012;Serrell, 1997).…”
Section: Requirements For Virtual Heritage Contentmentioning
confidence: 99%
“…Virtual heritage projects don't necessarily have to include 'great art' or highly dramatic Shakespeare-level experiences, a more pressing problem is how to incorporate what is known, with the mechanics required to provide both a sense of agency and thematic meaning (Paolini & Di Blas, 2014;Pujol et al, 2012). Due to their typical classroom or museum settings, participant time may be severely limited so intricate narratives may be counterproductive (Davey, 2005;Kubota & Olstad, 1991;Ma, Liao, Ma, & Frazier, 2012;Serrell, 1997).…”
Section: Requirements For Virtual Heritage Contentmentioning
confidence: 99%
“…These include the adult and child gender [11,21,25], a group's size and age composition [4,7,8,10,20], and a group's strategy for learning [3]. However, it is unclear if any of the observed effects apply to interactive multi-touch exhibits, which may facilitate different forms of group engagement.…”
Section: Related Workmentioning
confidence: 99%
“…However, it is unclear if any of the observed effects apply to interactive multi-touch exhibits, which may facilitate different forms of group engagement. Previous HCI research has studied group engagement around interactive tabletops in general [1,13,18,27,28,29,30,31,33,35,36,37] and in museums in particular [14,15,16,25,31]. This includes understanding which gestures are used, how visitors approach surfaces in public spaces, transitions between user groups, and physical and verbal interaction between users [13,14,16,18,30].…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations