“…Previous research has included and even been co-authored by expert echolocators (for example, [96]). Some of this research has attempted to replicate echolocationÐthe use of sound and echoes produced by sound relecting of diferent surfaces [50,51]Ðto improve accessibility in digital games and VR experiences for people with visual impairment [2,6,28,58,70,84,103]. Echolocation has been used, for example, to help detect obstacles [77,84], and to support the formation of mental maps of virtual space [5,28,40,58].…”