2018 IEEE 10th International Conference on Humanoid, Nanotechnology, Information Technology,Communication and Control, Environm 2018
DOI: 10.1109/hnicem.2018.8666302
|View full text |Cite
|
Sign up to set email alerts
|

Logical Guessing Riddle Mobile Gaming Application Utilizing Fisher Yates Algorithm

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
1
0
2

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 31 publications
(3 citation statements)
references
References 7 publications
0
1
0
2
Order By: Relevance
“…Furthermore, the integration of computer algorithms into game mechanics has garnered attention from developers. For example, Revano et al (2018) employed the Fisher-Yates algorithm to randomize riddles in their logical guessing mobile game. This implementation enhanced the unpredictability of riddle sequencing, making it challenging for students to easily outsmart the game even after resetting.…”
Section: Deployment Of Dgbl In Non-science Educationmentioning
confidence: 99%
“…Furthermore, the integration of computer algorithms into game mechanics has garnered attention from developers. For example, Revano et al (2018) employed the Fisher-Yates algorithm to randomize riddles in their logical guessing mobile game. This implementation enhanced the unpredictability of riddle sequencing, making it challenging for students to easily outsmart the game even after resetting.…”
Section: Deployment Of Dgbl In Non-science Educationmentioning
confidence: 99%
“…Pada gambar 12 adalah halaman hasil ujian. Halaman ini menunjukkan evaluasi penilaian dari soal yang dikerjakan pada kategori yang dipilih [15]. Terdapat result berupa lulus/tidak ujian masuk, waktu yang ditempuh saat ujian, total soal, jawaban benar salah, dan soal yang tidak terjawab…”
Section: B Desain Aplikasiunclassified
“…Algoritma Fisher-Yates merupakan suatu permutasi acak secara berurut untuk tidak dimunculkan lagi di sesi yang sama. Saat proses, pertanyaan-pertanyaan yang ada di aplikasi ini akan teracak otomatis agar user tidak menemukan soal yang sama untuk nomor yang sama [8]. Aplikasi ini dibangun dengan 45 jumlah soal yang akan terus berjalan hingga waktu yang ditentukan habis [9].…”
Section: Algoritma Fisher-yatesunclassified