2021
DOI: 10.3389/frvir.2021.798899
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Look Into my “Virtual” Eyes: What Dynamic Virtual Agents add to the Realistic Study of Joint Attention

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Cited by 3 publications
(2 citation statements)
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“…These avatars were recorded in the Unity game engine making the head turn movements described in the procedure, recordings were then used within PsychoPy3 to devise the online study presented via Pavlovia. We have previously demonstrated the effects of these cues on attention in a basic cuing paradigm (Gregory, 2021) and have argued that virtual avatars provide a realistic, yet fully controlled methodological approach to studying joint attention via dynamic gaze manipulations (Gregory, Kelly, et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
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“…These avatars were recorded in the Unity game engine making the head turn movements described in the procedure, recordings were then used within PsychoPy3 to devise the online study presented via Pavlovia. We have previously demonstrated the effects of these cues on attention in a basic cuing paradigm (Gregory, 2021) and have argued that virtual avatars provide a realistic, yet fully controlled methodological approach to studying joint attention via dynamic gaze manipulations (Gregory, Kelly, et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
“…These factors may be more influential for older adults with their greater reliance upon context. Therefore, here we used realistic human avatars (see Gregory, Kelly, et al, 2021) who engaged joint attention by looking at the participant prior to making an eye or head movement to look down to a table where contextually relevant objects were presented for encoding. In Experiment 1, the avatar's head moved, presented via a video recording, to look down toward the left, right, or center (neutral) of the table.…”
mentioning
confidence: 99%