2017 IEEE International Conference on Computer Vision (ICCV) 2017
DOI: 10.1109/iccv.2017.277
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Low-Dimensionality Calibration through Local Anisotropic Scaling for Robust Hand Model Personalization

Abstract: We present a robust algorithm for personalizing a spheremesh tracking model to a user from a collection of depth measurements. Our core contribution is to demonstrate how simple geometric reasoning can be exploited to build a shape-space, and how its performance is comparable to shape-spaces constructed from datasets of carefully calibrated models. We achieve this goal by first reparameterizing the geometry of the tracking template, and introducing a multi-stage calibration optimization. Our novel parameteriza… Show more

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Cited by 41 publications
(36 citation statements)
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“…The studies of hand pose estimation from 3D data have made great progress in recent years, along with the development of depth sensors [34,35]. These studies are mainly based on three models, which are generative models [35][36][37][38][39], discriminative models [5,[10][11][12]40,41] and hybrid models, separately [42][43][44]. Generally, hand pose estimation methods can be divided into three categories: generative methods [35][36][37][38][39], discriminative methods [5,[10][11][12]40,41] and hybrid methods [42][43][44].…”
Section: Hand Pose Estimationmentioning
confidence: 99%
“…The studies of hand pose estimation from 3D data have made great progress in recent years, along with the development of depth sensors [34,35]. These studies are mainly based on three models, which are generative models [35][36][37][38][39], discriminative models [5,[10][11][12]40,41] and hybrid models, separately [42][43][44]. Generally, hand pose estimation methods can be divided into three categories: generative methods [35][36][37][38][39], discriminative methods [5,[10][11][12]40,41] and hybrid methods [42][43][44].…”
Section: Hand Pose Estimationmentioning
confidence: 99%
“…To this end, studies are being conducted on computing joint movements from videos captured with optical markers attached to the surfaces of a subject's joints [16]; as well as on detecting and recognizing the movements of the whole body, beyond merely the hands, with various equipment, including the Kinect and Leap Motion [2,17]. In recent years, studies have been conducted on detection models for computing movements made with elaborate hand joint models [18], and on realistically representing user behavior in a virtual space from video data obtained with motion capture equipment [6]. These studies have been performed to improve the sense of presence by representing user behavior in a virtual environment and enabling users to provide a variety of physical responses as direct feedback, using their hands or other body parts.…”
Section: Immersive Virtual Realitymentioning
confidence: 99%
“…By attaching a surface or optical marker to a hand joint and detecting movements based on the marker, many studies including that of Matcalf et al [6] have proposed methods of mapping the detecting movements to the motions of a virtual hand model [7,8]. Recently, techniques that express realistic movements in virtual spaces have been developed, e.g., a sphere-mesh tracking model proposed by Remellli et al [9] and Total Capture (hand gestures, facial expressions, and whole-body movements are captured) proposed by Joo et al [10].…”
Section: Immersive Vrmentioning
confidence: 99%