2014
DOI: 10.1007/s11042-014-2298-2
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Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games

Abstract: Tabletop devices offer an attractive environment for the creation of hybrid boardgames that seamlessly integrate physical and digital interaction. However, the prototyping of Tangible User Interfaces involves the integration of physical and virtual aspects, challenging both designers and developers, and hindering the rapid exploration of richer physical interactions with the game. Although the recent appearance of tabletop frameworks has helped to lower the threshold for coding tangible tabletop applications, … Show more

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Cited by 5 publications
(2 citation statements)
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“…This requires an electronic microcontroller board which mediates the computer system and the embedded actuators. NIKVision has adopted the Arduino microcontroller [16], an open-hardware platform which has become very popular for the development of tangible and ubiquitous systems since it enables a wide range of electronic components to be easily connected to a computer system via USB or wireless. In order to show the possibilities of combining passive and active toys, the following hybrid game has been designed.…”
Section: Active Toys: the Dragons Cave Hybrid Gamementioning
confidence: 99%
See 1 more Smart Citation
“…This requires an electronic microcontroller board which mediates the computer system and the embedded actuators. NIKVision has adopted the Arduino microcontroller [16], an open-hardware platform which has become very popular for the development of tangible and ubiquitous systems since it enables a wide range of electronic components to be easily connected to a computer system via USB or wireless. In order to show the possibilities of combining passive and active toys, the following hybrid game has been designed.…”
Section: Active Toys: the Dragons Cave Hybrid Gamementioning
confidence: 99%
“…Coding with ToyVision has proved to be more efficient and has been perceived by users as easier than with current frameworks. Moreover, ToyVision is sufficiently expressive to support new concepts of hybrid board games ideated by participants during the workshops [16].…”
Section: Figure 8 Toyvision Graphic Assistantmentioning
confidence: 99%