1991
DOI: 10.1117/12.50868
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<title>Antialiasing-warped imagery using lookup-table-based methods for adaptive resampling</title>

Abstract: In a previous paper1, the authors demonstrated how image warping could be implemented using a pair of two-dimensional (2-D) spatial look-up tables. In that paper, the focus was on generating the tables, not on antialiasing the results. In this paper, the authors present a method for generating resampling kernels from the spatial look-up tables for the purpose of reducing aliasing. The method generates resampling kernels based on the reduction in spatial frequency content that must take place in order to produc… Show more

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Cited by 4 publications
(3 citation statements)
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“…A small mismatch of tile edges will then result in only a small variation across the overlapping region. The method we implemented was based on [15,16] -essentially a Gaussian falloff is applied to a fixed-width border around the edge of the pre-warped image. This was incorporated into Chromium (discussed below) using alpha blending of a precomputed fading map with the rendered image.…”
Section: Edge Blendingmentioning
confidence: 99%
“…A small mismatch of tile edges will then result in only a small variation across the overlapping region. The method we implemented was based on [15,16] -essentially a Gaussian falloff is applied to a fixed-width border around the edge of the pre-warped image. This was incorporated into Chromium (discussed below) using alpha blending of a precomputed fading map with the rendered image.…”
Section: Edge Blendingmentioning
confidence: 99%
“…Inverse mapping avoids this disadvantage by mapping each output pixel to a location on the input image, then using interpolation [8] to determine the final output pixel once and for all. This approach requires writing the output pixel value only once and ensures that each output pixel is assigned a value.…”
Section: Introductionmentioning
confidence: 99%
“…Some of the more sophisticated techniques that have been used to anti-alias texture-mapped images are cited here for completeness. They include the following: trilinear interpolation on hierarchical resolution texture patterns (called pyramids [Tanimoto and Pavlidis 1975;Burt 1981] and MIP maps [Williams 1983]), elliptically weighted averaging (EWA) [Greene and Heckbert 1986], spatially variant filtering [Fournier and Fiume 1988], summed area tables [Crow 1984;Glassner 1986], repeated integration [Heckbert 1986a], clamping [Norton et al 1982], super-resolution sampling, stochastic and jittered sampling [Cook 1986;Dippe 1985], adaptive sampling [Painter and Sloane 1989], A-buffering [Carpenter 1984], accumulation-buffering [Haeberli and Akeley 1990], and spatial transformation lookup tables [Walterman and Weinhaus 1991]. Heckbert [1986b] has presented a review and comparison of many of these anti-aliasing techniques.…”
mentioning
confidence: 99%