1994
DOI: 10.1117/12.173892
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<title>Gestural interaction in a virtual environment</title>

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Cited by 19 publications
(9 citation statements)
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“…Pointing and selecting objects using virtual pointer (raypointing) or flash light has been extensively explored in the context of virtual environments [20,22,28,31,37]. Raypointing through hand/arms could be subject to inaccuracy through hand jitters, eye-hand visibility mismatch conflicts [1], or the Heisenberg effect [9].…”
Section: Gaze Interaction In Vrmentioning
confidence: 99%
“…Pointing and selecting objects using virtual pointer (raypointing) or flash light has been extensively explored in the context of virtual environments [20,22,28,31,37]. Raypointing through hand/arms could be subject to inaccuracy through hand jitters, eye-hand visibility mismatch conflicts [1], or the Heisenberg effect [9].…”
Section: Gaze Interaction In Vrmentioning
confidence: 99%
“…For the standard 3D interaction technique, we decided to use the virtual ray technique (also known as the ray-casting technique [Jacoby et al 1994;Mine 1995]) as a baseline for 3D interaction in virtual reality (see Figure 3). Some other techniques have been developed to improve the virtual ray technique such as HOMER [Bowman and Hodges 1997] or Voodoo Dolls [Pierce et al 1999], but they are still hard to manage for non-expert users and require additional tracking of the users' hand.…”
Section: H4mentioning
confidence: 99%
“…-Navigation: Moving or changing the point of view in a scene with the technique Gaze-directed steering or pointing, Grabbing the air [25], or a Map-based travel [5]. -Selection: Designation of one or more objects for a given purpose by the technique of simple virtual hand, ray-casting [20], sticky finger [31] or arm extension [32]. -Manipulation: Changing the properties of objects by the technique of simple virtual hand, HOMER [4] or Scaled-world grab [26].…”
Section: Taskmentioning
confidence: 99%