1998
DOI: 10.1117/12.326927
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<title>Imposing geometric constraints on virtual 3D objects within an immersive modeler</title>

Abstract: This paper describes an intuitive and efficient way to design not only 3-D shapes but also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3-D virtual objects only by assembling simple 3-D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and … Show more

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Cited by 3 publications
(1 citation statement)
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“…That is, users can design reactive objects by simply deforming and assembling these primitives in a unified and comprehensible manner. 8 …”
mentioning
confidence: 99%
“…That is, users can design reactive objects by simply deforming and assembling these primitives in a unified and comprehensible manner. 8 …”
mentioning
confidence: 99%