1994
DOI: 10.1117/12.177796
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<title>Simulated breadboard: single-card real-time 3D rendering engine</title>

Abstract: A key challenge to tomorrow's real-time 3D rendering engine has beenthe memorybandwidthbarrierthat limits how fast an image canbe painted onto image memory. Anotherhas beenthe floating pointthroughputthat limits howmuch world coordinate data can be mapped to the screen. Other traditional challenges remain. The 3D engine must be small, modular, and affordable so it can be integratedintotomorrow's visionsystems easily. These barriers arebeingfranscendedand goals realizedbyimplementingnovel3D renderer prototypes … Show more

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