2019
DOI: 10.1121/1.5095875
|View full text |Cite
|
Sign up to set email alerts
|

Machine-learning-based estimation and rendering of scattering in virtual reality

Abstract: In this work, a technique to render the acoustic effect of scattering from finite objects in virtual reality is proposed, which aims to provide a perceptually plausible response for the listener, rather than a physically accurate response. The effect is implemented using parametric filter structures and the parameters for the filters are estimated using artificial neural networks. The networks may be trained with modeled or measured data. The input data consist of a set of geometric features describing a large… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
20
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 34 publications
(20 citation statements)
references
References 22 publications
0
20
0
Order By: Relevance
“…Pulkki1 and Svensson [157] proposed a machine learning method for estimating filter-parameters from the object geometry and they rendered the scattering effect with a parametric filter structure. Fan et al [59] evaluated sound propagation effects such as scattering and occlusion from objects by using CNN.…”
Section: Deep Learning For Sound Propagationmentioning
confidence: 99%
“…Pulkki1 and Svensson [157] proposed a machine learning method for estimating filter-parameters from the object geometry and they rendered the scattering effect with a parametric filter structure. Fan et al [59] evaluated sound propagation effects such as scattering and occlusion from objects by using CNN.…”
Section: Deep Learning For Sound Propagationmentioning
confidence: 99%
“…Pulkki and Svensson [16] trained a small fully-connected neural network to learn exterior scattering from rectangular plates as predicted by the Biot-Tolstoy-Medwin (BTM) diffraction model [17]. The input was a carefully designed low-dimensional representation of the geometric configuration of source, plate, and listener based on knowledge of diffraction physics.…”
Section: Introductionmentioning
confidence: 99%
“…We restrict the problem to convex shapes to rule out reverberation and resonance effects in this initial study. In contrast to [16], our goal is to design a neural network that generalizes well for a variety of input shapes by formulating the problem as high-dimensional image-to-image regression which allows application of state-of-the-art convolutional neural networks (CNNs) that have been successfully applied in a variety of computer vision tasks [18][19][20].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Not only can the objects undergo arbitrary motion or deformation, but their topologies may also change. In addition to specular and diffuse effects, it is also important to simulate complex diffracted scattering, occlusions, and inter-reflections that are perceptible [17,31,33]. Prior geometric methods are accurate in terms of simulating high-frequency effects and can be augmented with approximate edge diffraction methods that may work well in certain cases [41,49], though their behavior can be erratic [36].…”
Section: Introductionmentioning
confidence: 99%