2013
DOI: 10.1007/978-3-642-39473-7_61
|View full text |Cite
|
Sign up to set email alerts
|

MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
3
2
2

Relationship

2
5

Authors

Journals

citations
Cited by 10 publications
(4 citation statements)
references
References 7 publications
0
4
0
Order By: Relevance
“…Body movement in the form of walking in a room can act as an interaction method via computer-vision based noninstrumented human detection, facilitating both implicit and explicit interaction not only in CH installations [24] but also within educational contexts [25] [26]. Another common interaction technique is mid-air hand gesturing: users are able to simply point in order to retrieve additional information about exhibited artefacts [27], browse a multimedia collection [28] reveal additional information by lighting exhibits [29]. Furthermore, more complex hand gestures including grasping and manipulating 3D objects are presented by [30] to interact with CH exhibits in the context of Virtual Reality applications.…”
Section: Applications and Interaction In Cultural Heritage Environmentsmentioning
confidence: 99%
“…Body movement in the form of walking in a room can act as an interaction method via computer-vision based noninstrumented human detection, facilitating both implicit and explicit interaction not only in CH installations [24] but also within educational contexts [25] [26]. Another common interaction technique is mid-air hand gesturing: users are able to simply point in order to retrieve additional information about exhibited artefacts [27], browse a multimedia collection [28] reveal additional information by lighting exhibits [29]. Furthermore, more complex hand gestures including grasping and manipulating 3D objects are presented by [30] to interact with CH exhibits in the context of Virtual Reality applications.…”
Section: Applications and Interaction In Cultural Heritage Environmentsmentioning
confidence: 99%
“…According to Aggarwal (Aggarwal and Ryoo, 2011) gestures are defined as elementary movements of a person's body part, most commonly involving the hands, arms, face, head, defining the expressive atomic components that describe the meaningful motion of a person. Gestural interaction is both applied in the air (Drossis et al, 2013) and (Ren et al, 2013) and using touch (Valdes et al, 2014). Computer vision based hand gesture tracking allows interaction in a similar manner to every day human to human communication without the burden of actually coming to physical contact with any object.…”
Section: Related Workmentioning
confidence: 99%
“…In addition, mid-air hand gestures following a cursor metaphor [454] are a common practice for selecting displayed elements at a distance. The cursor conceptual model is intuitive enough for users to perceive it and manipulate user interfaces [116]. Additional interaction modalities, like feet interaction [448] and smart objects [349] are also part of the interaction process and are applied either exclusively or complementary.…”
Section: Playful Experiences and Immersive User Experiencementioning
confidence: 99%
“…Interactive applications implemented for presenting multimedia content are often created using their own configuration files for content loading. Given that the framework allows content creation via code, a custom implementation which directly parses the configuration of another interactive system (MAGIC [116]). The parser retrieves the images and videos from the configuration, along with their titles in all available languages, and creates the corresponding collection of ContentDataBase elements, ready to be used as content in any Information Piece.…”
Section: Batch Importsmentioning
confidence: 99%