Proceedings of the 2015 ACM International Symposium on Wearable Computers - ISWC '15 2015
DOI: 10.1145/2802083.2802094
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MAGIC pointing for eyewear computers

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Cited by 32 publications
(23 citation statements)
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“…In Eye-SeeThrough, head movement controls a toolglass that can be moved over gaze-fixated targets [29]. Other work has supplemented eye pointing with subsequent refinement of the selection by head movement [18,19,22,49]. Recently,Pinpointing compared head versus eyes as primary pointing modes, and a variety of techniques for subsequent selection refinement [23].…”
Section: Combination Of Eye and Head Movementmentioning
confidence: 99%
“…In Eye-SeeThrough, head movement controls a toolglass that can be moved over gaze-fixated targets [29]. Other work has supplemented eye pointing with subsequent refinement of the selection by head movement [18,19,22,49]. Recently,Pinpointing compared head versus eyes as primary pointing modes, and a variety of techniques for subsequent selection refinement [23].…”
Section: Combination Of Eye and Head Movementmentioning
confidence: 99%
“…are now both integrated in commodity headsets for virtual reality (VR). There are mainly two reasons for this: (1) substantial processing-power in headsets may be saved using gaze-contingent rendering where the full image is only shown at the current fixation point [Murphy and Duchowski 2001;Reingold et al 2003], and (2) gaze may serve as a hands-free pointer for effortless interaction with head-mounted displays (HMD) [Jalaliniya et al 2015]. Dwell selection has become the preferred selection method for "eyes only" input.…”
mentioning
confidence: 99%
“…In our technique, we use eye tracking data in combination with the information obtained from additional sensors for target selection. Others have also utilized the additional tracking sensors available on commercial head-mounted displays for enhancing 3D gaze estimation [21,23,26].…”
Section: Related Workmentioning
confidence: 99%