2018
DOI: 10.1007/978-3-319-96077-7_23
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MakeHuman: A Review of the Modelling Framework

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Cited by 22 publications
(10 citation statements)
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“…To do so, we plan to employ the circular 25 mm cue card added to the scene -as a reference for physical scale-, as well as realistic anatomical models (e.g. MakeHuman [75]). Based on them, camera pose estimation algorithms (e.g.…”
Section: Future Workmentioning
confidence: 99%
“…To do so, we plan to employ the circular 25 mm cue card added to the scene -as a reference for physical scale-, as well as realistic anatomical models (e.g. MakeHuman [75]). Based on them, camera pose estimation algorithms (e.g.…”
Section: Future Workmentioning
confidence: 99%
“…The sequence of a 3D body processed with point-to-point correspondence can be rigged with an internal skeleton and exported in standard FBX format compatible with many CAD environments such as the open-source software Blender. Scripts can be used to modify the body posture using the internal skeleton (Figure 5) to perform virtual ergonomic assessments of spaces and workstations (Briceno & Paul, 2019; Sanchez-Riera et al, 2021).
Figure 5.Rigged 3D body avatar created with generated models.
…”
Section: Potential Applications Related To 4d Body Datamentioning
confidence: 99%
“…MakeHuman can be used to create parameterized 3D face models with detailed morphological characteristics, such as skin color and hair style. Blender, on the other hand, can be used to manipulate the 3D models according to selected ic values [7]. Since a 3D model is basically a textured polygonal mesh (i.e., a collection of nodes and edges in 3D) that defines the shape of a polyhedral object, an engineer can mark the actual positions of key-points in the model by selecting the corresponding nodes in the textured mesh.…”
Section: Simulatormentioning
confidence: 99%