2010
DOI: 10.1007/978-3-642-14097-6_38
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Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation

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Cited by 2 publications
(1 citation statement)
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“…Medical Therapy [1, 26-29, 45, 46, 58, 67, 81, 87, 95, 121, 125, 129, 130] Diagnosis [7,34,57,78,95,101,102,110,115,134] Training [54-56, 91, 103, 132, 138] Social Collaboration [8,9,13,16,17,49,83,94,96,98,105,122] Education [12,18,25,36,48,59,60,65,69,82,86] Communication [14,45] Sports [36,52] Work Skills [75,128] Art & Public [34,53] Identity Free Play [77,104,[106][107][108]137] Table 7. Purpose categorisation w...…”
Section: Modelmentioning
confidence: 99%
“…Medical Therapy [1, 26-29, 45, 46, 58, 67, 81, 87, 95, 121, 125, 129, 130] Diagnosis [7,34,57,78,95,101,102,110,115,134] Training [54-56, 91, 103, 132, 138] Social Collaboration [8,9,13,16,17,49,83,94,96,98,105,122] Education [12,18,25,36,48,59,60,65,69,82,86] Communication [14,45] Sports [36,52] Work Skills [75,128] Art & Public [34,53] Identity Free Play [77,104,[106][107][108]137] Table 7. Purpose categorisation w...…”
Section: Modelmentioning
confidence: 99%