Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design 2012
DOI: 10.1145/2399016.2399031
|View full text |Cite
|
Sign up to set email alerts
|

Making sense of co-creative tangibles through the concept of familiarity

Abstract: This paper address Universal Design and Tangible Interaction through the concept of familiarity. Co-creative tangibles are designed and evaluated in the RHYME project, where the goal is to improve health and well being for children with severe disabilities through music and physical interaction. The main contribution of this paper is to make sense of Universal Design of cocreative tangibles through the concept of familiarity. Familiarity is described by engagement, understanding and an intimate or close relati… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Year Published

2013
2013
2019
2019

Publication Types

Select...
4
2
2

Relationship

2
6

Authors

Journals

citations
Cited by 14 publications
(12 citation statements)
references
References 20 publications
0
12
0
Order By: Relevance
“…The high proportion of them who said they are “not familiar” with exergames may mean that they had not tried to play them or that they did not know the meaning of the word “exergames” itself. Herstad and Holone 37 ) stated that “what we are unfamiliar with is often things that we do not engage with, have no skill or understanding of and are foreign to.”…”
Section: Discussionmentioning
confidence: 99%
“…The high proportion of them who said they are “not familiar” with exergames may mean that they had not tried to play them or that they did not know the meaning of the word “exergames” itself. Herstad and Holone 37 ) stated that “what we are unfamiliar with is often things that we do not engage with, have no skill or understanding of and are foreign to.”…”
Section: Discussionmentioning
confidence: 99%
“…To him, the guitar is both a familiar thing that belongs in the room, and also an artifact that produces a familiar sound, and has a familiar and predictable response to his interactions. As we see throughout the first two sessions, the guitar seems important to Cato as a bridge for making sense of the WAVE Carpet, to enable him to explore the new through the familiar (Herstad and Holone, 2012).…”
Section: Tangible Interactionmentioning
confidence: 95%
“…As an example of the role of familiarity, take the story of "Cato" from Herstad et al (Herstad and Holone, 2012). Cato, a young boy with severe disabilities, is introduced to WAVE Carpet in a number of sessions in the spring of 2012.…”
Section: Tangible Interactionmentioning
confidence: 99%
“…However, vacuum cleaners and lawn mowers, for the use at home, were highly emphasized and seemed familiar to them. As a result, following Winograd and Flores (1986), and Herstad and Holone's (2012) ideas of building upon participants' pre-understanding and familiarity with this type of robots, a semi-autonomous omnidirectional iRobot Roomba vi , vacuum cleaner, was installed in the home of some of the elderly. This activity was part of the MECS pilot study, with the purpose of developing an understanding about situated elderliness, i.e.…”
Section: Feedback: H-mtmentioning
confidence: 99%