Decision‐making in Crisis Situations 2018
DOI: 10.1002/9781119557869.ch6
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Managing the Game Within Crisis Exercises

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Cited by 1 publication
(3 citation statements)
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“…We have created a protocol to identify and do a qualitative analysis [24] of some recorded sequences of the crisis management exercise during which this ludicity, though emotional outbursts [20], manifests itself without any possible doubt. We have defined this ludicity as the emotional component of the simulation created by the players on top of what is needed for the good progress of the simulation [5].…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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“…We have created a protocol to identify and do a qualitative analysis [24] of some recorded sequences of the crisis management exercise during which this ludicity, though emotional outbursts [20], manifests itself without any possible doubt. We have defined this ludicity as the emotional component of the simulation created by the players on top of what is needed for the good progress of the simulation [5].…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…3. Each defined sequence is described through content logs [23] in a way that enables us to infer the causes of the emotional outburst using the concept of ludicity [5]. 4.…”
Section: Methodology Of the Analysismentioning
confidence: 99%
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