2017
DOI: 10.1109/tvcg.2016.2525774
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Manga Vectorization and Manipulation with Procedural Simple Screentone

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Cited by 18 publications
(11 citation statements)
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“…In comparison, we make no assumption about the primitives in the textures, but our method can still achieve similar results to those in Ref. [15] by use of texture feature analysis and smoothness diffusion (see Fig. 9(d)).…”
Section: Validationsupporting
confidence: 56%
See 3 more Smart Citations
“…In comparison, we make no assumption about the primitives in the textures, but our method can still achieve similar results to those in Ref. [15] by use of texture feature analysis and smoothness diffusion (see Fig. 9(d)).…”
Section: Validationsupporting
confidence: 56%
“…Kopf and Lischinski [14] discussed how to extract halftone patterns in printed color comics by modeling dot patterns. Very recently, Yao et al [15] considered how to extract textures from manga by modeling three specific texture primitives, dots, stripes, and grids. However, these methods can only handle a small set of pre-defined regular textures.…”
Section: Related Workmentioning
confidence: 99%
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“…As most of comics are not created digitally, vectorization is a way to transform scanned comics to a vector representation for real-time rendering with arbitrary resolution [78]. Generating vectorized comics is necessary for visualizing them nicely in digitized environments.…”
Section: Vectorizationmentioning
confidence: 99%