2021
DOI: 10.1007/978-3-030-65060-5_23
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Mapping Current Trends on Gamification of Cultural Heritage

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Cited by 5 publications
(3 citation statements)
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“…[ 18 ]. Moreover, VOSviewer was included for data mining, mapping, and visualization of collaborative networks [ 19 ].…”
Section: Methodsmentioning
confidence: 99%
“…[ 18 ]. Moreover, VOSviewer was included for data mining, mapping, and visualization of collaborative networks [ 19 ].…”
Section: Methodsmentioning
confidence: 99%
“…[27]. Moreover, VOSviewer was included for data mining, mapping, and visualization of collaborative networks [28].…”
Section: Bibliometric Analysismentioning
confidence: 99%
“…It has already been proved to be useful to enhance skills and competences in a variety of domains such as marketing, industry training and entertainment. Certainly also cultural heritage can benefit from a gamification approach which represents an opportunity to engage visitors to museums content through the design of more entertaining, social and challenging digital learning scenarios [2,4,6,8], to help museums to move from the traditional "look and do not touch" toward a "play and interact" approach. In fact, it has been observed that the availability of tools like gamified e-guides to visitors contributes to the sustainability of museums [1].…”
Section: Introductionmentioning
confidence: 99%