The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: gro@gold.ac.uk the article considers how such strategies are deployed in three types of consumer environments: shopping malls and retail spaces; casinos and other gambling environments; and the so-called night time economy. In each of these settings, it is shown how design strategies are enrolled in order to elicit physiological and psychological traits conducive to consumption. Also considered is the extent to which such design strategies are capable of modulating the potential for criminogenic and harmful dispositions and behaviours. Third, the article engages such developments theoretically. It is suggested that the increasing prevalence of what I call "persuasion architectures" necessitates that we rethink the distinctions and interrelationships between human subjectivity and agency and the built environment. The implications of this conceptual reorientation are explored -first, for our understandings of agency, intentionality, moral responsibility and political accountability; and second, for criminological thinking around embodied difference, power and exclusion.