2014
DOI: 10.1016/j.entcom.2014.10.008
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MARIO: Mid-air Augmented Reality Interaction with Objects

Abstract: a b s t r a c tA seamless connection between a game space and the real world is a long-sought goal of the entertainment computing field. Recent games have intuitive interactions through gestures and motion-based control. However, their images are still confined to the displays. In this paper, we propose a novel interaction experience in which mid-air images interact with physical objects. Our ''Mid-air Augmented Reality Interaction with Objects'' (MARIO) system enables images to be displayed in 3D spaces beyon… Show more

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Cited by 48 publications
(11 citation statements)
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“…Spatial structures of the real environment can be generated at ease to provide accurate geometries for detecting collisions between virtual and real objects. Examples of geometry‐based interactions include: a virtual car ‘drives’ on an uneven real desk [NLD11]; the Super Mario game played on real building blocks [KTY*13] and the Ball Pit game in HoloLens [Mic17], where Figures (a) and (b) illustrate the concept. Impressive as they are, the state‐of‐the‐art systems are still limited to basic and uniform geometry‐based virtual and real object interactions.…”
Section: Previous Workmentioning
confidence: 99%
“…Spatial structures of the real environment can be generated at ease to provide accurate geometries for detecting collisions between virtual and real objects. Examples of geometry‐based interactions include: a virtual car ‘drives’ on an uneven real desk [NLD11]; the Super Mario game played on real building blocks [KTY*13] and the Ball Pit game in HoloLens [Mic17], where Figures (a) and (b) illustrate the concept. Impressive as they are, the state‐of‐the‐art systems are still limited to basic and uniform geometry‐based virtual and real object interactions.…”
Section: Previous Workmentioning
confidence: 99%
“…The main limitation of their systems is that the users need to observe the scene through a glass, which introduces a distance and make direct touch interaction impossible. In [5,6], the authors developed optical imaging systems and techniques for anchoring real objects with mid-air contents and allow the users to manipulate mid-air information by simply moving the physical objects. Moreover, other possible ways for displaying mid-air information are anamorphic illusions [16] or stereo projection with 3D shutter glasses [17] that require the observer to be head-tracked.…”
Section: Related Work 21 Interaction In Spatial Augmented Realitymentioning
confidence: 99%
“…Kim et al proposed MARIO [5] to display a mid-air image in front of viewers by using an AIP. They installed a light source horizontally and placed the AIP 45° above the display.…”
Section: Mid-air Imagingmentioning
confidence: 99%