2021
DOI: 10.32736/sisfokom.v10i1.983
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Martial Art Augmented Reality Book (Arbook) Sebagai Media Pembelajaran Seni Beladiri Nusantara Pencak Silat

Abstract: Pencak silat is one of the archipelago cultures that must be preserved. Many people want to learn silat. Fighters need a good memory in practicing, to remember every silat movement. This must be done repeatedly to understand. For independent study, the only media available are manual books and no teaching aids. This causes the fighter to experience difficulties. Based on these problems, a medium is needed as a prop that can help fighters remember silat movements. To solve this problem, this research will make … Show more

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Cited by 12 publications
(11 citation statements)
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“…The approach is preferable to old manual methods since the learning medium is an Android-based animation video visualization that provides direction for basic boxing moves. The 3D AR boxing action training application can effectively help boxers to memorize actions during practice [4]. Ayu's research is aimed at improving primary school students' knowledge of artistic literacy, and he adopts the ADDIEtype R&D method to carry out the experimental steps of analysis, design, development, implementation, and evaluation.…”
Section: Related Workmentioning
confidence: 99%
“…The approach is preferable to old manual methods since the learning medium is an Android-based animation video visualization that provides direction for basic boxing moves. The 3D AR boxing action training application can effectively help boxers to memorize actions during practice [4]. Ayu's research is aimed at improving primary school students' knowledge of artistic literacy, and he adopts the ADDIEtype R&D method to carry out the experimental steps of analysis, design, development, implementation, and evaluation.…”
Section: Related Workmentioning
confidence: 99%
“…Beta testing dilakukan untuk menentukan efektivitas dari aplikasi yang telah dibuat. Survei ini menggunakan kuesioner melalui Google Form yang digunakan untuk memberikan penilaian layak atau tidaknya suatu aplikasi [20].…”
Section: B) Beta Testingunclassified
“…RA globalisasi secara terintegrasi dimanfaatkan sebagai teknologi yang canggih untuk menyampaikan informasi dalam bentuk audio, visual, maupun keduanya. Salah satunya Augmented Reality untuk mengaplikasikan belajar dan bermain dalam satu lingkup media edukasi pembelajaran [1]. Pemanfaatan multimedia di aspek masyarakat telah diadopsi dan diimplementasikan untuk meningkatkan performa pengajar terhadap peserta didik.…”
Section: Pendahuluanunclassified