2003
DOI: 10.1287/moor.28.2.294.14477
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Matching Games: The Least Core and the Nucleolus

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Cited by 94 publications
(65 citation statements)
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“…So far only partial results have been obtained in this direction, namely polynomial-time algorithms for assignment games [43] and for matching games with unit edge weights [27] or, more generally, with edge weights that can be expressed as the sum of positive weights on the incident vertices of the graph G = (N, E) [37], or even more generally, with arbitrary edge weights as long as a certain condition on the least core of a subgraph (with vertex weights) of G is satisfied [18]. Can these results be generalized for b ≤ 2?…”
Section: P1mentioning
confidence: 99%
“…So far only partial results have been obtained in this direction, namely polynomial-time algorithms for assignment games [43] and for matching games with unit edge weights [27] or, more generally, with edge weights that can be expressed as the sum of positive weights on the incident vertices of the graph G = (N, E) [37], or even more generally, with arbitrary edge weights as long as a certain condition on the least core of a subgraph (with vertex weights) of G is satisfied [18]. Can these results be generalized for b ≤ 2?…”
Section: P1mentioning
confidence: 99%
“…It is known [12] that the nucleolus of a simple matching game can be computed in polynomial time by using the standard procedure of Maschler, Peleg and Shapley [15], after reducing the size of the involved linear programs to be polynomial. This result has been extended to node matching games [20], i.e., matching games defined on a graph G = (N, E) with an edge weighting w that allows a weighting w * : N → R + such that w(uv) = w * (u) + w * (v) for all uv ∈ E; note that every simple matching game is a node matching game by choosing w * ≡ 1 2 .…”
Section: Theorem 1 ([10])mentioning
confidence: 99%
“…Recently Greco et al [13] provided a non-trivial upper bound for its complexity. On the other hand there are known polynomial time algorithms for computing the nucleolus of important families of cooperative games, like standard tree [21], assignment [31], matching [16] and bankruptcy games [2]. In addition, Kuipers [18] and Arin and Inarra [1] developed methods to compute the nucleolus for convex games.…”
Section: Introductionmentioning
confidence: 99%