Textile Engineering 2004
DOI: 10.1115/imece2004-62257
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Mathematical Clothing Modeling in a Digital Human Environment

Abstract: A new motivation for mathematical clothing modeling, namely to quantify the impact of clothing on digital human models in virtual environments, is discussed. After a brief review of previous mathematical clothing modeling works, a nonlinear finite element approach with contact is exercised with good results on a variety of draping problems. A micromechanical approach for predicting fabric effective mechanical properties based on fiber properties and texture is proposed.

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“…For the physical interpretation of in-plane shear, consider two differential line elements 7) and the stretch ratio is dS ds   .…”
Section: )mentioning
confidence: 99%
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“…For the physical interpretation of in-plane shear, consider two differential line elements 7) and the stretch ratio is dS ds   .…”
Section: )mentioning
confidence: 99%
“…Noting the limited number and subjectivity of available approaches for studying the mechanical performance of protective clothing, Man and Swan [3,7,8] developed an analysis framework that aimed to quantify the effects that a garment of a particular fabric, size, and fit had on the mobility, dexterity and range-of-motion of a virtual human in order to better understand the clothing-wearer interaction problem. Their framework separates the clothing-wearer interaction problem into three main areas: (1) finite element modeling of fabric garments; (2) human modeling; and (3) contact interactions between the clothing and the body and self-contact of the clothing.…”
mentioning
confidence: 99%