In the analysis and design of functional clothing systems, it is helpful to quantify the effects of a system on a wearer's physical performance capabilities. Toward this end, a clothing modeling framework for quantifying the mechanical interactions between a given clothing system design and a specific wearer performing defined physical tasks is proposed. The modeling framework consists of three interacting modules: (1) a macroscale fabric mechanics/dynamics model; (2) a collision detection and contact correction module; and (3) a human motion module. In the proposed framework, the macroscopic fabric model is based on a rigorous large deformation continuum-degenerated shell theory representation. Material models that capture the stress-strain behavior of different clothing fabrics are used in the continuum shell framework. The collision and contact module enforces the impenetrability constraint between the fabric and human body and computes the associated contact forces between the two. The human body is represented in the current framework as an assemblage of overlapping ellipsoids that undergo rigid body motions consistent with human motions while performing actions such as walking, running, or jumping. The transient rigid body motions of each ellipsoidal body segment in time are determined using motion capture technology. The integrated modeling framework is then exercised to quantify the resistance that the clothing exerts on the wearer during the specific activities under consideration. Current results from the framework are presented and its intended applications are discussed along with some of the key challenges remaining in clothing system modeling.
A new motivation for mathematical clothing modeling, namely to quantify the impact of clothing on digital human models in virtual environments, is discussed. After a brief review of previous mathematical clothing modeling works, a nonlinear finite element approach with contact is exercised with good results on a variety of draping problems. A micromechanical approach for predicting fabric effective mechanical properties based on fiber properties and texture is proposed.
This paper presents newly developed capabilities for the virtual human Santos TM. Santos is an avatar that has extensive modeling and simulation features. It is a digital human with 109 degrees of freedom (DOF), an optimization-based method, predictive dynamics, and realistic human appearance. The new capabilities include (1) significant progress in predictive dynamics (walking and running), (2) advanced clothing modeling and simulation, (3) muscle wrapping and sliding, and (4) hand biomechanics. With these newly developed functionalities, Santos can simulate various dynamic tasks such as walking and running, investigate clothing restrictions to motion such as joint limits and torques, simulate the musculoskeletal system in real time, predict hand injury by monitoring the joint torques, and facilitate vehicle interior design. Finally, additional ongoing projects are summarized.
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