2022
DOI: 10.1007/978-3-031-06015-1_5
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Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality

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“…Although these three approaches to embodiment play a major role in vr embodied learning, they are rarely acknowledged together or put in contrast with one another. For example, recent reviews of embodiment in digital solutions consider either one or two of these perspectives, but never all three aspects [3,14,35]. Moreover, to our knowledge, no research explicitly discusses the gap between these perspectives nor the implications of such interdisciplinary approach on interaction design.…”
Section: Introductionmentioning
confidence: 99%
“…Although these three approaches to embodiment play a major role in vr embodied learning, they are rarely acknowledged together or put in contrast with one another. For example, recent reviews of embodiment in digital solutions consider either one or two of these perspectives, but never all three aspects [3,14,35]. Moreover, to our knowledge, no research explicitly discusses the gap between these perspectives nor the implications of such interdisciplinary approach on interaction design.…”
Section: Introductionmentioning
confidence: 99%