“…14 Therefore, exergames may be a pleasurable and viable alternative to traditional exercise modalities and be used as an intervention tool to motivate young adults to meet the recommendation of physical activity set by the American College of Sports Medicine (ACSM). 12 12,13,[16][17][18][19][20][21][22][23][24] Whereas some studies illustrate that the intensity of exergames is at the moderate to vigorous level 12,17,[19][20][21] other studies show that the intensity is merely at a light to moderate level. 13,16,18,[22][23][24] The discrepancy may be due not only to game selections 12,22-24 but also to the differences among console systems.…”