2022
DOI: 10.1101/2022.06.24.497509
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Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems

Abstract: Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimotor behaviours, but properties of such systems require verification before being used as scientific tools. The 'motion-to-photon' latency (the lag between a user making a movement and the movement being displayed within the display) is a particularly important metric as temporal delays can degrade sensorimotor performance. Extant approaches to quantifying this measure have involved the use of bespoke software an… Show more

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Cited by 7 publications
(10 citation statements)
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“…We did the experiment 5 times and averaged the results. We get the average latency results of about 85 ms, which is a quite reasonable motion-to-photon latency compared to other device such as HMD which has about 25-50 ms [37].…”
mentioning
confidence: 64%
See 1 more Smart Citation
“…We did the experiment 5 times and averaged the results. We get the average latency results of about 85 ms, which is a quite reasonable motion-to-photon latency compared to other device such as HMD which has about 25-50 ms [37].…”
mentioning
confidence: 64%
“…2 We consider the use of VR HMD to have a high immersivity, while a simple monitor is not immersive. 3 The motion-to-photon (MTP) delay of Nintendo Wii and most of the VR Headset is under 50 ms. [37] 4 We consider the use of VR HMD to be a medium risks when combined with safety harness because they obstruct the view of the participants. 5 They only ask the participants to correct the posture by the therapist to ensure safety.…”
mentioning
confidence: 99%
“…The VR system was implemented using Unity 2017.4.15f1. The latency was within 25 ms after the movement onset and then within 5 ms on average (Warburton et al, 2022). The participant sat on a chair and was confronted with a wooden board on a desk 45 cm in front of them.…”
Section: Design and Proceduresmentioning
confidence: 99%
“…This is mainly caused by the latency 𝐷 π‘‡π‘™π‘Žπ‘‘ between the motion of the observer and the appearance of the change in the display (motion to photon). But this is not a single limitation, this includes many steps like sensor sampling 𝐷 𝑇𝑠𝑒𝑛𝑠 , data transfer 𝐷 π‘‡π‘‘π‘Ÿπ‘Žπ‘›π‘  , data processing 𝐷 𝑇𝑑𝑖𝑠𝑝 , changing and rendering the virtual environment 𝐷 π‘‡π‘Ÿπ‘’π‘›π‘‘ and finally the display of the rendered images 𝐷 𝑇𝑑𝑖𝑠𝑝 [22]. Every single step will induce a latency and the motion to photon latency is the sum of all: 𝐷 π‘‡π‘™π‘Žπ‘‘ = 𝐷 𝑇𝑠𝑒𝑛𝑠 + 𝐷 π‘‡π‘‘π‘Ÿπ‘Žπ‘›π‘  + 𝐷 π‘‡π‘π‘Ÿπ‘œπ‘ + 𝐷 π‘‡π‘Ÿπ‘’π‘›π‘‘ + 𝐷 𝑇𝑑𝑖𝑠𝑝 .…”
Section: Temporal Limitations (𝐷 𝑇 )mentioning
confidence: 99%