2011
DOI: 10.1007/978-3-642-24372-1_11
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Measuring Permissiveness in Parity Games: Mean-Payoff Parity Games Revisited

Abstract: We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by a strategy. Using a translation into mean-payoff parity games, we prove that deciding (the permissiveness of) a most permissive winning strategy is in NP ∩ coNP. Along the way, we provide a new study of mean-payoff parity games. In particular, we give a new algorithm for solving these … Show more

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Cited by 25 publications
(43 citation statements)
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“…We can now define the notion of multi-strategy (the use of this word is inspired by [9]). A multi-strategy indicates a set of actions that may be performed by an agent depending on the history of states already met.…”
Section: Semantic Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…We can now define the notion of multi-strategy (the use of this word is inspired by [9]). A multi-strategy indicates a set of actions that may be performed by an agent depending on the history of states already met.…”
Section: Semantic Frameworkmentioning
confidence: 99%
“…Intuitively, to win in the expert level, the magician needs complete information about the spectator's play; while in the beginner level, partial information only may be sufficient. Formula (9) expresses that the magician's multi-strategy strongly depends on the spectator's strategy in order to win the expert level game:…”
Section: Example 3 (Magic Trick)mentioning
confidence: 99%
“…The problem of 2-player mean-payoff parity games was first studied in [14]. The NP ∩ coNP complexity bound was established in [10], and an improved algorithm for the problem was given in [6]. The algorithmic analysis of 2 1 2 -player meanpayoff games has been studied in [1,4]: a reduction to 2 1 2 -player reachability games was presented in [1], and approximation schemes were considered in [4].…”
Section: Algorithmic Questions Inmentioning
confidence: 99%
“…For example, mean-payoff parity objectives are relevant in synthesis of optimal performance lock-synchronization for concurrent programs [8], where one player is the synchronizer, the opponent is the environment, and the randomization arises due to the randomized scheduler; the performance objective is specified as mean-payoff condition and the functional requirement (e.g., data-race freedom or liveness) as an ω-regular objective. Mean-payoff parity objectives have also been used in other applications such as to define permissivity for parity games [6]. Thus 2 1 2 -player mean-payoff parity games provide the theoretical foundation for analysis of stochastic reactive systems with functional as well as performance requirements.…”
Section: Introductionmentioning
confidence: 99%
“…Models with both positive and negative weights have also been studied, but mostly qualitative behaviours alone have been analyzed (this is the case in counter automatasee [HKOW09,GHOW10,Haa12] for recent references), or quantitative constraints have been analyzed (in weighted Kripke structures or games [CDHR10,CRR12]). Mixing qualitative logical properties and quantitative constraints has only poorly been addressed so far, and many works only consider specifications given as a conjunction of a qualitative logical property and a quantitative constraint: this is for instance the case of optimal reachability, mean-payoff parity games [BMOU11], energy parity games [CD12], mean-payoff LTL synthesis [BBFR13].…”
Section: Introductionmentioning
confidence: 99%