2014
DOI: 10.1007/978-3-319-13500-7_7
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Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios

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Cited by 67 publications
(65 citation statements)
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“…However, many of the proposed methodologies found in the literature require wearable sensors for each participant. While wearable sensors (e.g., eye tracking devices) are becoming less invasive (Kassner, Patera, & Bulling, 2014;Spagnolli, Guardigli, Orso, Varotto, & Gamberini, 2014;Ye et al, 2012), they still face negative social perceptions (Bodine & Gemperle, 2003;Hong, 2013). Furthermore, the constraint that each individual in a design team would need a separate wearable device presents scalability challenges in real world engineering design scenarios.…”
Section: Automated Detection Of Body Languagementioning
confidence: 96%
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“…However, many of the proposed methodologies found in the literature require wearable sensors for each participant. While wearable sensors (e.g., eye tracking devices) are becoming less invasive (Kassner, Patera, & Bulling, 2014;Spagnolli, Guardigli, Orso, Varotto, & Gamberini, 2014;Ye et al, 2012), they still face negative social perceptions (Bodine & Gemperle, 2003;Hong, 2013). Furthermore, the constraint that each individual in a design team would need a separate wearable device presents scalability challenges in real world engineering design scenarios.…”
Section: Automated Detection Of Body Languagementioning
confidence: 96%
“…In the case study presented in this work, a design team would utilize the non-invasive sensors as a means of generating a baseline model of design team interactions in a non-invasive manner. The validity of the non-wearable approach to modeling design team interactions could then be evaluated based on either survey feedback from each of the design team members about their emotional state during a given design process or through more quantitative methods such as the use of wearable eye tracking devices that are becoming less invasive (Kassner, Patera, & Bulling 2014;Spagnolli et al 2014;Ye et al, 2012). Therefore given the proposed non-wearable system for capturing and inferring body language poses, designers will be able to explore both the design team characteristics (X) and the design team solutions (Y).…”
Section: Design Scenariomentioning
confidence: 99%
“…Therefore, the integration of subliminal stimuli in user interfaces could enrich the information transmission between a computer and a human in an effective way when a large amount of data needs to be processed, and the user's cognitive system is at risk of becoming overloaded. Furthermore, the currently thriving research on adaptive and symbiotic systems [3][4][5][6][7] makes the interest in unconscious processes even greater. Symbiotic relationships between humans and computers need a reciprocal and deeper understanding, which could be achieved by expanding the bandwidth of the ordinary communication with machines beyond the mere symbolic exchange.…”
Section: Introductionmentioning
confidence: 98%
“…Tactile displays have proved to be an effective and powerful means for communicating information to users, even when they are already engaged in another activity (e.g., working) users can reliably comprehend messages enclosed in the tactile mode [3,4]. Given the size of the actuators, tactile displays are usually implemented as wearable computers [5], i.e., fully functional and self-contained electronic devices to be worn and allowing the user to have constant access to information [6]. As already noted by [6], wearable computers are an ideal component of symbiotic systems (i.e., systems that record and interpret a user's cognitive and affective states and respond accordingly), given their ubiquitous and portable nature.…”
Section: Introductionmentioning
confidence: 99%
“…Given the size of the actuators, tactile displays are usually implemented as wearable computers [5], i.e., fully functional and self-contained electronic devices to be worn and allowing the user to have constant access to information [6]. As already noted by [6], wearable computers are an ideal component of symbiotic systems (i.e., systems that record and interpret a user's cognitive and affective states and respond accordingly), given their ubiquitous and portable nature.…”
Section: Introductionmentioning
confidence: 99%