2018
DOI: 10.1007/978-3-030-04028-4_33
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Measuring User Experience on Interactive Fiction in Cinematic Virtual Reality

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Cited by 17 publications
(6 citation statements)
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“…Research on cVR has addressed the need to establish an appropriate grammar for narration with this medium (e.g., Dooley, 2017;Mateer, 2017;Gödde et al, 2018) and to assess users' experience (Pillai & Verma, 2019;Reyes, 2018) with an emphasis on their emotional responses (Ding et al, 2018;Shin, 2018). Some studies have noted that cVR is not an extension of filmmaking but a new medium with its own grammar (Mateer, 2017;Jones, 2017).…”
Section: Cvr As a Media Solution For Immersive Storytelling Experiencesmentioning
confidence: 99%
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“…Research on cVR has addressed the need to establish an appropriate grammar for narration with this medium (e.g., Dooley, 2017;Mateer, 2017;Gödde et al, 2018) and to assess users' experience (Pillai & Verma, 2019;Reyes, 2018) with an emphasis on their emotional responses (Ding et al, 2018;Shin, 2018). Some studies have noted that cVR is not an extension of filmmaking but a new medium with its own grammar (Mateer, 2017;Jones, 2017).…”
Section: Cvr As a Media Solution For Immersive Storytelling Experiencesmentioning
confidence: 99%
“…Gödde et al 2018have stressed the need to carefully consider the role that the viewers play in the scenes, since their sense of presence is significantly influenced by being only an observer or being part of the scene. Reyes (2018) proposed a methodology for assessing user experience dimensions, including agency (usability, autonomy, effectance), immersion, and transformation aspects (enjoyment, affect, desire to repeat the experience) and the level of physical discomfort. In her study, the evaluation of immersion includes both the perceptual immersion (realism of the virtual environment, presence, flow) and narrative immersion (understanding of the story, believability, role identification, curiosity and suspense, aesthetic pleasantness).…”
Section: Cvr As a Media Solution For Immersive Storytelling Experiencesmentioning
confidence: 99%
See 1 more Smart Citation
“…Other recent studies, including those of Bala, Dionisio, Nisi, and Nunes (2016), Bala, Nisi, and Nunes (2017), and Reyes (2018) provide strategies for telling and evaluating interactive immersive stories in virtual reality. Interactivity is assessed based on agency, decision making, and engagement with the fictional space and narrative events (Roth & Koenitz, 2016).…”
Section: Viewing Experiences and The Sense Of Presencementioning
confidence: 99%
“…Interactivity is assessed based on agency, decision making, and engagement with the fictional space and narrative events (Roth & Koenitz, 2016). Correspondingly, Reyes (2018) proposes that cinematic virtual reality experiences are defined by the combination of cinematic storytelling, spatial cues, like sound effects, as well as cognitive and biological effects, such as the sensation of presence, attention, or even physical discomfort.…”
Section: Viewing Experiences and The Sense Of Presencementioning
confidence: 99%