2013
DOI: 10.1145/2405716.2405726
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Media studies, mobile augmented reality, and interaction design

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Cited by 53 publications
(20 citation statements)
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“…If our arguments above are appropriate, then the implication is that media and communication studies need to embrace an interventionist stance in order to produce meaningful and relevant knowledge on collaborative media (cf. similar positions advanced in [24][25][26]). …”
Section: Interaction Design Researchsupporting
confidence: 69%
“…If our arguments above are appropriate, then the implication is that media and communication studies need to embrace an interventionist stance in order to produce meaningful and relevant knowledge on collaborative media (cf. similar positions advanced in [24][25][26]). …”
Section: Interaction Design Researchsupporting
confidence: 69%
“…In studying digital aesthetics, we need not look exclusively for ways in which digital media reconfigure our senses physiologically; rather, we can acknowledge how various individual choices and cultural factors contribute to the reconfiguration. One of us (Engberg) has labeled the dominant aesthetic mode Engberg and Bolter 5 of digital culture today polyaesthetic (Bolter et al, 2013). This polyaesthetic condition is one in which we surround ourselves with media forms and modes.…”
Section: Digital Aesthetics and Armentioning
confidence: 99%
“…Augmented reality applications such as these enable users to virtually explore and walk along trails at Yellowstone National Park or fly around London's skyline diving into highlighted points of interest. Along the way contextual callouts provide additional, interactive media overlays for a more dynamic user experience (Bolter, Engberg, & MacIntyre, 2013).…”
Section: Offering New Visuospatial Ways To Curate Collections and Envmentioning
confidence: 99%