“…Many of these personalities are not highly skilled players and nor are they esteemed critics; instead, most of the value they contribute is light-hearted entertainment, usually, but not exclusively, humorous in nature. At the other end of the 'playing a game' spectrum, the increasing profile of eSports (competitive video gaming) has seen the rise of the professional ' eAthlete' , who trains and specialises in gameplay with the same level of intensity as a traditional sports athlete (and in some cases has surpassed traditional sports in popularity -see Thomas, 2020). Evidentially, where videos of game content are concerned, users are becoming increasingly professionalised in the form of a new digital entertainment industry, rather than a niche community.…”