Games that aim for learning activities are referred to as educational games or educational games. The role of games in learning can be seen from the definition of games as a means or tool to: (1) increase awareness and increase motivation; (2) train skills; (3) develop knowledge; (4) communication and collaboration; and (5) integrate learning experiences. Educational games are designed to convey learning material or reinforce understanding of learning concepts. Educational games are very interesting to develop, and there are several advantages of educational games compared to conventional educational methods; one of the main advantages of educational games is the visualization of real problems. The purpose of this research is to apply power point-based educational games as a medium for preventing bullying behaviour in early childhood. This research method is both quantitative and qualitative. Quantitative data is data obtained by counting the number of correct answers chosen by students in the game, while qualitative data is obtained from observations, interviews and comments and suggestions from teachers. The results of the research resulted in Educational Game products in the form of Microsoft PowerPoint learning media which contain material, quizzes, practice questions, and games that can increase student motivation to prevent bullying at school, home, or in PAUD units