2017
DOI: 10.1007/978-3-319-64352-6_92
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Methodological Proposal for Use of Virtual Reality VR and Augmented Reality AR in the Formation of Professional Skills in Industrial Maintenance and Industrial Safety

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Cited by 19 publications
(6 citation statements)
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“…More recently, building upon Katz et al's classification [18], Rauschnabel [16] proposed a theoretical framework focusing on utilitarian (i.e., cognitive need), hedonic (i.e., tensionrelease need), sensual (i.e., affective need), social (i.e., social integrative need), and symbolic (i.e., personal integrative need) gratifications and applied this framework to augmented reality (AR) smart glasses. Given that AR and VR share similar operational modes and development principles [25], a couple of researchers began to use the U&G approach to study the usage and gratifications of VR technology. For example, Kim and Lee [26] adopted the U&G approach to examine how and why individuals experience 360-degree VR art and found that pursuing learning from entertainment is immersive.…”
Section: Uses and Gratifications Theorymentioning
confidence: 99%
“…More recently, building upon Katz et al's classification [18], Rauschnabel [16] proposed a theoretical framework focusing on utilitarian (i.e., cognitive need), hedonic (i.e., tensionrelease need), sensual (i.e., affective need), social (i.e., social integrative need), and symbolic (i.e., personal integrative need) gratifications and applied this framework to augmented reality (AR) smart glasses. Given that AR and VR share similar operational modes and development principles [25], a couple of researchers began to use the U&G approach to study the usage and gratifications of VR technology. For example, Kim and Lee [26] adopted the U&G approach to examine how and why individuals experience 360-degree VR art and found that pursuing learning from entertainment is immersive.…”
Section: Uses and Gratifications Theorymentioning
confidence: 99%
“…A photorealistic point cloud model, based on photos taken at the Thrihnukar volcano, creates an immersive experience and gives the user the ability to view and interact with the scene. Some other papers refer to teach safety practices in industrial manufacturing workplace [114,115] or in dangerous conditions such as accidents [116] or disasters [40]. For example, Chittaro et al [117] present a mobile VR serious game aimed at teaching how to don a life preserver on the aircraft.…”
Section: General Educationmentioning
confidence: 99%
“…From the perspective of elevator manufacturing and maintenance companies, such as KONE, and supported by existing research in the field, VR training has clear benefits for the industry. First, it provides a safe environment for learning safety-critical tasks [2,30]. The learner can also repeat the task several times if needed, opposite to, for example, real-life installation tasks, which can be conducted only once per installed product.…”
Section: Industrial Training In Vrmentioning
confidence: 99%